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rendernode3d

There's more to creating a 3D mirror than simply c There's more to creating a 3D mirror than simply cranking up reflections. Bevels, backpanels, reflections depth—we've already said too much ... Check out our tutorial for more: 
https://youtu.be/Q2jV8tOJtko
Did you know you can apply multiple UVW Mapping mo Did you know you can apply multiple UVW Mapping modifiers to sub-object selections in 3DS Max? It can be WAY faster than unwrapping and still provide solid results!

Check out this tutorial for more insight into this simple-yet-effective method:

https://www.rendernode.com/multiple-uvw-map-modifiers-in-3ds-max/
Having fun testing out some new textures that will Having fun testing out some new textures that will be part of our new wood texture collection! Pictured here is a rustic reclaimed pine, rendered in 3DS Max + VRay
Testing out new textures is always fun! This sandb Testing out new textures is always fun! This sandblasted effect is achieved via displacement maps in 3DS Max + VRay. Lovely glowing effect courtesy of @arionrender and #arionfx
Ever gotten frustrated trying to customize user pr Ever gotten frustrated trying to customize user preferences in 3DS Max? Turns out it's super simple! Just follow these  three steps:

https://www.rendernode.com/saving-custom-ui-settings-in-3ds-max/
Having a solid studio lighting setup in your 3DS M Having a solid studio lighting setup in your 3DS Max + VRay can help shave hours off your project time. Here's how to set one up:

https://www.rendernode.com/studio-lighting-setup/
Ever get stuck trying to figure out how to add a v Ever get stuck trying to figure out how to add a vertex in 3DS Max? Here's 5 different ways that you can sneak a few more in:

https://www.rendernode.com/ways-to-add-vertices-in-3ds-max/
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